Contemporaneity, flowing and transitory, "low," present-this "life without beginning or end" was a subject of representation only in the low genres. Most importantly, it was the basic subject matter in that broadest and richest of realms, the common people's creative culture of laughter. In the aforementioned work I tried to indicate the enormous influence exercised by this realm-in the ancient world as well as the Middle Ages-on the birth and formation of novelistic language. It was equally significant for all other historical factors in the novelistic genre, during their emergence and early formation. Precisely here, in popular laughter, the authentic folkloric roots of the novel are to be sought. The present, contemporary life as such, "I myself" and "my contemporaries," "my time"-all these concepts were originally the objects of ambivalent laughter, at the same time cheerful and annihilating. It is precisely here that a fundamentally new attitude toward language and toward the word is generated. Alongside direct representation-laughing at living realitythere flourish parody and travesty of all high genres and of all lofty models embodied in national myth. The "absolute past" of gods, demigods and heroes is here, in parodies and even more so in travesties, "contemporized": it is brought low, represented on a plane equal with contemporary life, in an everyday environment, in the low language of contemporaneity.
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Precisely what is this novelistic spirit in these serio-comical genres, and on what basis do we claim them as the first step in the development of the novel? It is this: contemporary reality serves as their subject, and-even more important-it is the starting point for understanding, evaluating and formulating such genres. For the first time, the subject of serious literary representation (although, it is true, at the same time comical) is portrayed without any distance, on the level of contemporary reality, in a zone of direct and even crude contact. Even where the past or myth serves as the subject of representation in these genres there is no epic distance, and contemporary reality provides the point of view. Of special significance in this process of demolishing distance is the comical origin of these genres: they derive from folklore (popular laughter). It is precisely laughter that destroys the epic, and in general destroys any hierarchical (distancing and valorized) distance. As a distanced image a subject cannot be comical; to be made comical, it must be brought close. Everything that makes us laugh is close at hand, all comical creativity works in a zone of maximal proximity. Laughter has the remarkable power of making an object come up close, of drawing it into a zone of crude contact where one can finger it familiarly on all sides, turn it upside down, inside out, peer at it from above and below, break open its external shell, look into its center, doubt it, take it apart, dismember it, lay it bare and expose it, examine it freely and experiment with it. Laughter demolishes fear and piety before an object, before a world, making of it an object of familiar contact and thus clearing the ground for an absolutely free investigation of it. Laughter is a vital factor in laying down that prerequisite for fearlessness without which it would be impossible to approach the world realistically. As it draws an object to itself and makes it familiar, laughter delivers the object into the fearless hands of investigative experiment-both scientific and artisticand into the hands of free experimental fantasy. Familiarization of the world through laughter and popular speech is an extremely important and indispensable step in making possible free, scientifically knowable and artistically realistic creativity in European civilization.
The plane of comic (humorous) representation is a specific plane in its spatial as well as its temporal aspect. Here the role of memory is minimal; in the comic world there is nothing for memory and tradition to do. One ridicules in order to forget. This is the zone of maximally familiar and crude contact; laughter means abuse, and abuse could lead to blows. Basically this is uncrowning, that is, the removal of an object from the distanced plane, the destruction of epic distance, an assault on and destruction of the distanced plane in general. In this plane (the plane of laughter) one can disrespectfully walk around whole objects; therefore, the back and rear portion of an object (and also its innards, not normally accessible for viewing) assume a special importance. The object is broken apart, laid bare (its hierarchical ornamentation is removed): the naked object is ridiculous; its "empty" clothing, stripped and separated from its person, is also ridiculous. What takes place is a comical operation of dismemberment. ("Toward a Methodology for the Study of the Novel" in The Dialogic Imagination)